Introduction

A CLASSIC REVISITED IN THE MOBILE ERA

For many, OGame conjures up vivid memories: the thrill of exploring new solar systems, the tension of space battles, and the long-term investment in developing your planets. The original desktop version, despite its minimalist aesthetic, offered a clear interface that made it easy to dive into the game.

Players particularly appreciated the gradual learning curve, which allowed them to progressively master the game's complex concepts (resources, technologies, fleets) while keeping an accessible interface. This educational approach, combined with an active and welcoming community, helped create a unique gaming experience that has stood the test of time.

Screenshot of the current version of the game OGame - UX/UI interface and design
Current version of the game OGame

Context

SACRIFICED ERGONOMICS

For many, OGame conjures up vivid memories: the thrill of exploring new solar systems, the tension of space battles, and the long-term investment in developing your planets. The original desktop version, despite its minimalist aesthetic, offered a clear interface that made it easy to dive into the game.

Players particularly appreciated the gradual learning curve, which allowed them to progressively master the game's complex concepts (resources, technologies, fleets) while keeping an accessible interface. This educational approach, combined with an active and welcoming community, helped create a unique gaming experience that has stood the test of time.

Sacrificed ergonomics

CRAMPED INTERFACES

OGame's mobile interface gives an overall impression of being choked: cramped menus, hard-to-read text, buttons too close together. This density hurts readability and hinders smooth interactions. Players often have to zoom in to read certain text or reach buttons, which breaks the flow of the game. On top of that, the lack of adaptation to different screen sizes (iPhone, Android, tablets) creates an inconsistent experience depending on the device used. This "one-size-fits-all" approach demonstrates a lack of consideration for the diversity of mobile users.

DEGRADED VISUALS

The graphic adaptation failed to take advantage of the specifics of mobile. The result: images that are sometimes blurry, stretched, or poorly fitted, which breaks the immersion and reinforces the feeling of a botched port. The animations, which were smooth on desktop, are choppy on mobile, creating a sense of slowness and obsolescence. This visual degradation is particularly glaring during space battles, where graphic precision is crucial to the player's strategy.

Screenshot of the iOS & Android version of OGame - UX/UI interface and design
iOS & Android version of OGame

The genesis of the project

FROM AN OBSERVATION TO AN AMBITION

Faced with this disappointment, Astronova was born from a desire: to reinvent this galactic experience, not by copying it, but by modernizing it and truly adapting it to mobile usage. The development team spent several months analyzing the behavior of mobile players, studying UX best practices for strategy games, and experimenting with different interface approaches. This in-depth research phase made it possible to define an ambitious set of specifications, combining technical performance, user intuitiveness, and modern aesthetics.

Technical and aesthetic choices

A ROBUST DESIGN SYSTEM

The project is built on a design system built in Figma, with unified icons via the Phosphor library, ensuring consistency and clarity throughout the user experience. Each component was designed to be responsive and adaptable, allowing for a smooth experience on all screens. The use of CSS variables and reusable components makes maintenance and design evolution easier, while guaranteeing perfect visual consistency.

HIGH-PERFORMANCE TECHNOLOGIES

Tailwind CSS was chosen for its speed of implementation and its flexibility. Assets are optimized thanks to AI tools (Upscayl, Krea, Freepik), ensuring solid performance even on mobile. The code architecture is based on React, delivering a responsive and smooth user experience. Data is managed via a RESTful API, ensuring fast and reliable synchronization of game data.

Screenshot of color management via Tailwind - UX/UI interface and design
Color management via Tailwind

Our experience with this tool

After testing this tool on several client and internal projects, we can confirm that it meets the needs of professional designers. Our team uses it regularly in its daily workflow, which allows us, based on our experience, to validate its effectiveness in real production conditions.

Aspects tested in detail:

  • Performance on large files (500+ frames)
  • Compatibility with complex design systems
  • Stability during intensive use
  • Integration into a team workflow

Points to watch (tested in real conditions)

In the interest of transparency, here are the limitations we identified during our tests:

  • Processing time that can be longer on very large files
  • Requires a stable internet connection for certain features
  • A learning curve for beginner users

Conclusion

Astronova is the result of a twofold requirement: that of a user frustrated by a disappointing mobile experience, and that of a designer convinced that UX must remain at the heart of every digital project. Rather than giving in to the ease of a simple remake, Astronova takes a clear stance: revisiting a classic to better transcend it.

By drawing on the latest web technologies and UX best practices, the project aims to offer a strategic gaming experience that respects the essence of OGame while adapting perfectly to modern mobile usage. With its innovative approach and its attention to detail, Astronova could well redefine the standards of mobile strategy games for years to come.

USEFUL LINKS

Play Astronova
About OGame
Phosphor Icons
Tailwind CSS

Frequently asked questions

Is OGame available on mobile?
Yes, OGame offers a mobile version, but this article analyzes a UX that falls short of the desktop version, which is considered clearer.
Why is OGame's mobile interface criticized?
Because the move to mobile sacrificed part of the ergonomics and readability that made the desktop version so strong.
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